The Mario Vs. Sonic rivalry hasn't
quite died yet. Sure, they get along just fine at the Olympics, but
when it comes to Kart racing, Sonic is still looking to take the top
spot.
Between Mario Kart and its long
list of competitors
across console
generations, the
genre has become incredibly refined. At this stage, in order to
remain competitive, innovation and bold statements are definitely
required. In the light of Mario Kart 7, All-Stars Racing
Transformed has done both of those things; and it succeeds!
Mostly.
What makes the All-Stars Racing
series stand out is its use of Sega history. While Sonic's in the
game title, it's not all about him. Characters and courses are
sourced from all places, with surprising additions. Transformed
features a Skies of Arcadia stage (and Vyse as a racer), and
raceways born from Panzer Dragoon and Afterburner, of
all things. For more contemporary cameos, the Starlight Carnival
stage from Sonic Colours is
included, which is just as mind-blowingly colourful as the
original.
Transformed makes itself
directly comparable to Mario Kart 7 by having the vehicles
(you guessed it) transform. However, while the hang glider and
submersible in Mario Kart handled in manners similar to the
basic car, the planes and boats in Transformed handle
noticeably differently.
On paper, this makes a lot of sense. In
terms of... let's say 'gamefeel', having each
vehicle type handle differently is logical; a plane controlling
exactly like a car would feel terrible. At the same time, having the
handling of your car change severely in the middle of a race can be
very off-putting if you're not prepared for it.
The previously mentioned planes are
egregious for this. Developers Sumo Digital realised that, in a game
designed for all ages, having total free-flight would end in wayward
chaos. As such, you can turn on a 'guiding path' that creates a
friendly green guideline in the flying sections. It's also somewhat
magnetic – flying too far away from the line will pull you back on
track. You can turn this assist system off at any time, but after
using it for a while, the full plane controls gave me the piloting
skills of a drunken madman. I hastily turned the guides back on.
Like any self-respecting kart racer,
All Stars Racing Transformed has weapons – but
interestingly, they aren't the randomised game-changers that they are
in Mario Kart. Equivalents to the Blue Shell and the Lightning
are nowhere to be found. This, personally, is a glorious, well-judged
addition. While, in close races, a well-timed firework will get you
into the lead, the person at the back can no longer effortlessly ruin
the person in first place.
What they have to challenge the leader
instead are stage hazards. On some courses, like Starlight Carnival,
enemies from the source material will hover ahead causing havoc. On
all stages, there will be a sudden swarm of bees at set intervals
during the race. The person in 1st place will have to deal
with them, and poor driving at these moments can leave you fighting
to hold position. While sudden, it never feels unfair – but having
these obstacles be bees on every stage feels like a wasted
opportunity for good theming. They could easily be ninjas on the
Shinobi stage, or Rokkaku Police on the Jet Set Radio
stage.
In terms of game modes, they've taken
the time to go beyond the basic standards. There's the regular Grand
Prix, versus modes, and battle modes – but there's also an
extensive single player mode that acts as a sort of 'career', with
race requirements, branching paths and challenge races. The challenge
races are legitimately difficult, and are a great way to improve your
skills in the game (don't know how to powerslide? Do the checkpoint
challenge where you get bonus time for good drifts, and you'll learn
fast). If you want to take things online, up to 10 racers can
participate at once.
While there are additional functions
that make use of the Wii U's assets, they're all rather incidental.
That's no bad thing – labouring gimmicks into the control scheme
would definitely hinder more than it would help. You can use the
tablet controller as a steering wheel should you wish (you won't);
the screen acts as a top-down map in single player, and your own
personal screen in multiplayer.
It feels a little mean-spirited of me
to continually mention Mario Kart while writing about a game
that's legitimately solid and entertaining in its own right; but much
of Sonic & All-Stars Racing Transformed wouldn't
exist (or at least wouldn't be so refined) without the context
provided by Nintendo's racing series. That Transformed has
managed to take that context and make it its own this is definitely
commendable, though. Until Nintendo release Mario Kart WiiU
(and trust me, they will), Transformed is looking to happily
be your kart racer for the next generation.
N.B. After the article went up on Shadowlocked, I had an error corrected. Rather than butcher the paragraph to fix it, and addendum was placed:
Since writing this, I've been corrected about the weapons. There is actually an equivalent to the Blue Shell in All Stars Racing Transformed: the bee swarms. During my (short) time playing, I never found them in item rotation, so I took them as a stage hazard. That this isn't the case is actually a huge shame, though the reality makes a lot of sense. I'd still enjoy it if the bees were themed to to stage they appeared in, though.
Since writing this, I've been corrected about the weapons. There is actually an equivalent to the Blue Shell in All Stars Racing Transformed: the bee swarms. During my (short) time playing, I never found them in item rotation, so I took them as a stage hazard. That this isn't the case is actually a huge shame, though the reality makes a lot of sense. I'd still enjoy it if the bees were themed to to stage they appeared in, though.
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