I had fun doing this one. Self-Parody is clearly the best parody. However, I feel like I need more practice at photomanipulation now...
Showing posts with label Vision. Show all posts
Showing posts with label Vision. Show all posts
Saturday, 29 January 2011
Your Article Has Performed an Illegal Operation
Tuesday, 7 December 2010
Vision Issue 211
Note: My articles were a good deal longer, but ended up being compressed to fit the guest article on the page. Thing is; I didn't save the extended versions. I'm a idiot! =D
Reach For the Stars Tonight - Sonic Colours (Wii)
The modern gaming era has not been kind to Sonic. Depending on whom you ask, some will say the day the blue hedgehog appeared in 3D was the day the Sonic franchise died. Though you could argue that Sonic in his Sega Genesis days was far from perfect (but offered a certain polish the later games lacked); recent games have undeniably been dancing around a general theme of "enjoyable, but mediocre".
So when Sonic Team's newest project - Sonic Colours was announced at last year's E3 - the responses of Sonic fans and regular gaming enthusiasts alike were just that little bit tepid.
Previous Sonic games had generated a large amount of hype in the developmental stages; often claming to recapture some of that elusive game design magic the Genesis games were said to have; but upon release smacked of disappointment and missed opportunities. This happened with such regularity that the process was dubbed by fans as "The Sonic Cycle".
Now that Sonic Colours has been released into our anticipating - yet wary - midst; I can say with relief that it's finally a solidly-made and fun to play Sonic game. Which doesn't sound like overwhelming praise; but it's definitely a good step in the right direction.
This time around Sonic has gatecrashed a gigantic outer-space theme park; created by evil genius Dr. Eggman. Refusing to believe that his long-time rival has actually turned over a new leaf; he finds out that among the rollercoasters and ferris wheels is a plot to capture alien life-forms called Wisps - who hold the secret to an incredible power source.
As cheesy as the plot is; it results in a game that relishes in not taking itself seriously. The planets the theme park's made up of are vibrant and expansive (an aesthetic lovingly lifted from the Mario Galaxy games); and utterly breathtaking to dash about in. There's nothing like tearing around Sweet Mountain - a planet made entirely of cake, gingerbread, and oversized doughnuts - while the jazzy, upbeat soundtrack accopanies.
When it comes down to gameplay ideas, Colours has that covered too. Stages frequently switch between speedy into-the-screen dashing and slower, more methodical side-scrolling. Some levels require more planning and forethought to complete in one piece; not to mention a decent score.
The Wisps also add to how the game handles; certain colours of Wisps transform Sonic to allow him shortcuts. The Cyan Laser ricochets off enemies and through wires; the Yellow Drill plows through soft ground and underwater; the Green Hover serenely drifts you to high-up areas; with more powers besides. It's a great system - experimenting with your Wisps rewards you with collectables and adds longevity to the game; as does the intentionally retro Co-Op mode, complete with chiptune music remixes of the soundtrack.
As for downsides, Sonic's floaty physics can make him hard to control initially, until you get the hang of things. The game's intentionally childish nature make some cutscenes overly camp. Many deaths can occur from an awkward jump, or a Wisp power not working as intended; which can be frustrating. But persevere - Sonic Colours is well worth your time. The Sonic Cycle has been broken.
Nerds only? Not really...
"I'm such a nerd," he said as we sat in The Courtyard, both of us munching on burgers. "I've spent so much time playing Pokémon HeartGold; my house mates totally don't approve."
I blinked in surprise. I wasn't expecting the conversation to turn to video games. Outside of a certain crowd, bringing up gaming often feels like some kind of filthy taboo.
"I get what you mean," I replied. "Ever since Fable III was released, I've just burned so much time on it." An awkward pause hung in the air; and a puzzled look crossed his face.
"What's 'Fable'?"
Maybe I expected too much - even if he did self-profess to be a "nerd"; it's now cool to identify as one - whether it's true or not. I guess we have Scott Pilgrim to thank for that. It sounds incredibly pretentious to assume that only a special few can discuss your hobby; but despite the best interests of many, gaming (as compared to books or movies) is still something of a niche interest. And that's just a little bit unfair.
Enthusiasm for a film you've watched or an album you've listened to - even when the listener hasn't - isn't a conversation breaker; but an attempt to discuss a game can often be swatted aside with a "Sorry, I'm not into games," leaving the conversation cold, and the speaker feeling like more than a bit of a loser.
It might be something of a pipe dream to picture a world where games are treated socially the same way as any other media (though let's not get into a "are games art?"-type discussion here, they don't end well); but there has to be a solution we can use.
Firstly, it's up to us gamers to talk about interesting games. No one is going to care about your World of Warcraft raid, nor know what "Kill:Death Ratio" is. If talking about different games assists in you discovering new genres or old classics - so much the better.
Secondly, all you non-gamers out there: please don't run a mile when someone brings up their PS3, or new favouite game. We're sharing it because you might find it interesting! If it's something new to you; take comfort in learning something new about pop culture.
Finally, it's down to the game developers and producers to release interesting games to play. Call of Duty: Black Ops is a good game, but it has little in the way of discussion scope for people who haven't played it. Remember when The Sims was a new phenomenon? There was near infinite potential to chat and laugh about the TV Drama-like events that the game offered - and it was so accessible that near everyone played it.
So take my advice - be proud of your hobbies and interests, if they're as worthwhile as you feel they are; others will take interest. And please don't feign 'gamer-cred' by calling yourself a nerd. It's a bit embarrassing.
Reach For the Stars Tonight - Sonic Colours (Wii)
The modern gaming era has not been kind to Sonic. Depending on whom you ask, some will say the day the blue hedgehog appeared in 3D was the day the Sonic franchise died. Though you could argue that Sonic in his Sega Genesis days was far from perfect (but offered a certain polish the later games lacked); recent games have undeniably been dancing around a general theme of "enjoyable, but mediocre".
So when Sonic Team's newest project - Sonic Colours was announced at last year's E3 - the responses of Sonic fans and regular gaming enthusiasts alike were just that little bit tepid.
Previous Sonic games had generated a large amount of hype in the developmental stages; often claming to recapture some of that elusive game design magic the Genesis games were said to have; but upon release smacked of disappointment and missed opportunities. This happened with such regularity that the process was dubbed by fans as "The Sonic Cycle".
Now that Sonic Colours has been released into our anticipating - yet wary - midst; I can say with relief that it's finally a solidly-made and fun to play Sonic game. Which doesn't sound like overwhelming praise; but it's definitely a good step in the right direction.
This time around Sonic has gatecrashed a gigantic outer-space theme park; created by evil genius Dr. Eggman. Refusing to believe that his long-time rival has actually turned over a new leaf; he finds out that among the rollercoasters and ferris wheels is a plot to capture alien life-forms called Wisps - who hold the secret to an incredible power source.
As cheesy as the plot is; it results in a game that relishes in not taking itself seriously. The planets the theme park's made up of are vibrant and expansive (an aesthetic lovingly lifted from the Mario Galaxy games); and utterly breathtaking to dash about in. There's nothing like tearing around Sweet Mountain - a planet made entirely of cake, gingerbread, and oversized doughnuts - while the jazzy, upbeat soundtrack accopanies.
When it comes down to gameplay ideas, Colours has that covered too. Stages frequently switch between speedy into-the-screen dashing and slower, more methodical side-scrolling. Some levels require more planning and forethought to complete in one piece; not to mention a decent score.
The Wisps also add to how the game handles; certain colours of Wisps transform Sonic to allow him shortcuts. The Cyan Laser ricochets off enemies and through wires; the Yellow Drill plows through soft ground and underwater; the Green Hover serenely drifts you to high-up areas; with more powers besides. It's a great system - experimenting with your Wisps rewards you with collectables and adds longevity to the game; as does the intentionally retro Co-Op mode, complete with chiptune music remixes of the soundtrack.
As for downsides, Sonic's floaty physics can make him hard to control initially, until you get the hang of things. The game's intentionally childish nature make some cutscenes overly camp. Many deaths can occur from an awkward jump, or a Wisp power not working as intended; which can be frustrating. But persevere - Sonic Colours is well worth your time. The Sonic Cycle has been broken.
Nerds only? Not really...
"I'm such a nerd," he said as we sat in The Courtyard, both of us munching on burgers. "I've spent so much time playing Pokémon HeartGold; my house mates totally don't approve."
I blinked in surprise. I wasn't expecting the conversation to turn to video games. Outside of a certain crowd, bringing up gaming often feels like some kind of filthy taboo.
"I get what you mean," I replied. "Ever since Fable III was released, I've just burned so much time on it." An awkward pause hung in the air; and a puzzled look crossed his face.
"What's 'Fable'?"
Maybe I expected too much - even if he did self-profess to be a "nerd"; it's now cool to identify as one - whether it's true or not. I guess we have Scott Pilgrim to thank for that. It sounds incredibly pretentious to assume that only a special few can discuss your hobby; but despite the best interests of many, gaming (as compared to books or movies) is still something of a niche interest. And that's just a little bit unfair.
Enthusiasm for a film you've watched or an album you've listened to - even when the listener hasn't - isn't a conversation breaker; but an attempt to discuss a game can often be swatted aside with a "Sorry, I'm not into games," leaving the conversation cold, and the speaker feeling like more than a bit of a loser.
It might be something of a pipe dream to picture a world where games are treated socially the same way as any other media (though let's not get into a "are games art?"-type discussion here, they don't end well); but there has to be a solution we can use.
Firstly, it's up to us gamers to talk about interesting games. No one is going to care about your World of Warcraft raid, nor know what "Kill:Death Ratio" is. If talking about different games assists in you discovering new genres or old classics - so much the better.
Secondly, all you non-gamers out there: please don't run a mile when someone brings up their PS3, or new favouite game. We're sharing it because you might find it interesting! If it's something new to you; take comfort in learning something new about pop culture.
Finally, it's down to the game developers and producers to release interesting games to play. Call of Duty: Black Ops is a good game, but it has little in the way of discussion scope for people who haven't played it. Remember when The Sims was a new phenomenon? There was near infinite potential to chat and laugh about the TV Drama-like events that the game offered - and it was so accessible that near everyone played it.
So take my advice - be proud of your hobbies and interests, if they're as worthwhile as you feel they are; others will take interest. And please don't feign 'gamer-cred' by calling yourself a nerd. It's a bit embarrassing.
Monday, 8 November 2010
Vision Issue 210
Since it's a new year, I decided to give the page a stylistic revamp. It's nothing special; but I think the design is just that liiitle bit closer to Wired's design ethos. God, I love those guys.
Snow, Sleds & Space Aliens
The Christmas season is approaching, and it's the best time for games companies to bring out some of their big projects - though not all of them manage to do so in time. Nathan Blades gets stuck into four of the big name releases for you to anticipate on those lonely winter nights...
Assassin's Creed: Brotherhood
Ubisoft - PS3/360/PC
Now a well-established series, Assassin's Creed has now been polished to a sheen. Both the graphics and the gameplay have been upgraded since its previous incarnation - running across rooftops and plunging into bales of hay from dizzying heights has never looked so good, or been so easy to pull off.
And a good thing too, as the multiplayer mode offered will require all your skills. Put up against other assassins; you're given 'hits' to perform, sneaking up on your target, and taking them out with minimal fuss; all the while dodging those who're on your tail. It's a fun mixture of elaborate parkour to jump around the map, and patient stealth - blending in with the street rabble so your foes walk past.
Assassin's Creed: Brotherhood releases 16 November 2010.
Kirby's Epic Yarn
Nintendo - Wii
Kirby is adorable. In almost every game he has been a part of, he spreads both irresistable charm and emasculating cuteness. The games in question tend not to be very difficult - but the presentation and fun factor more than make up for it. Epic Yarn takes this to the extreme, with its beautiful art style. It discards the idea of hyper-realistic graphics, and fills your television screen with wonderfully animated cloth and string.
Instead of using his well known copying abilities, Kirby instead pulls apart the scenery and enemies using the string he's made out of. Reducing obstacles to scraps of fabric and buttons is incredibly satisfying - and that feeling is doubled in Two-Player mode. In an interesting design choice, you are unable to die - getting hit or falling off-screen just reduces your score - but the decision strangely works. Even the threat of death won't stop Kirby from charming you and your friends. Scary.
Kirby's Epic Yarn has an unconfirmed release date, but will be out before Christmas.
Dead Space 2
EA - PS3/360/PC
I am probably not the best person to be reviewing a game like Dead Space. Not so much because it's a horror game; more because I am entirely awful at Shooters. I cannot aim for the life of me. This made the initial Dead Space something of a trial to play, and this sequel is little different.
The excellent aesthetic design is suspenseful - engines hum, gas hisses from pipes, and odd dents and scratches mark the walls. The combat is still visceral and chunky (stomping on an alien corpse, complete with thudding squishing sound effects is oddly cathartic), but the set pieces don't change if you walk through the same area twice - eliminating the suspense.
There are new enemy types, and lead character Isaac gets some hover boots to play with, but if the first game didn't pique your interest, Dead Space 2 won't sway you.
Dead Space 2 releases 28 January 2011.
Marvel Vs. Capcom 3
Capcom - PS3/360/ARC
As a genre, Fighting games can be difficult to get in to. Fans of the genre tend to be incredibly competitive; making it hard for newcomers to find a place to get started. This makes the Marvel Vs. Capcom series just a little bit special; it's design giving experts an in-depth system to chew on, and newbies the opportunity to tear faces off as Wolverine, or fill them full of bullets as Dante from Devil May Cry.
The game is still incomplete - the version I played had a limited character roster. Capcom's been leaking new characters on the internet to drum up interest. It's definitely been working, at least for me. Spider-Man and Arthur (Ghosts & Goblins) are joining the fray, but some of the veterans from past games, like Gambit, are said to not be returning, which is a damn shame.
At time of writing, Marvel Vs Capcom 3 has an unconfirmed release date. Get it together, Capcom!
Fear and Loathing in Isshu: Pokémon Black & White
Not soon after Pokémon HeartGold and SoulSilver were released in the UK, Nintendo started releasing information on their newest PokéProject - Black & White. After 5 months of internet leaks and press releases, the 5th Generation of Pokémon has hit the stores in Japan. Touted as a 'reboot' to the main series, Black & White take place in the all new region of Isshu; a fantastical representation of America, rather than the Japanese-based locations of the previous games. Casinos, skyscrapers, and basketball players await.
To go along with it are a new set of 156 Pokémon, protagonists that are actually older than 10, and a plot more complicated than a straightforward quest to beat 8 Gym Leaders and thwart the criminal organization du jour. Yes, Pokémon has finally decided to grow up with us - which can be a little conflicting for some. For a lot of people, Pokémon began and ended with Pokémon Red and Blue, and so the hundreds of new beasts and locations are entirely lost on them. If you're one of those people, I implore you to get with the program! Contrary to what you might think, what Pokémon (and games in general) have become won't be alienating to the fond memories of your youth.
That's not to say the core that made the original Red and Blue so enjoyable has changed. You've still gotta catch 'em all, you still get a rush from battling your captured minions with friends, and the number crunching behind the fights is still slick and complex. As for what kind of new Pokémon are appearing this time around - I'm personally quite impressed. They span from a gigantic electrical tarantula, to a bull with a gigantic afro, to an Ice type that looks amusingly similar to an oversized ice cream cone.
Another new feature is the Dream World, a game mode that is actually separate from the DS game itself, and is played on your PC. You can transfer your beloved monsters to the vastness of the internet, and play bonus minigames. Prizes include almost every Pokémon from the earlier games - so even in 2010, you can still have access to Charizard and Mewtwo. Praise be to Nintendo.
Pokémon Black & White have already been released in Japan. The EU release is slated for summer next year.
Nathan Blades
Snow, Sleds & Space Aliens
The Christmas season is approaching, and it's the best time for games companies to bring out some of their big projects - though not all of them manage to do so in time. Nathan Blades gets stuck into four of the big name releases for you to anticipate on those lonely winter nights...
Assassin's Creed: Brotherhood
Ubisoft - PS3/360/PC
Now a well-established series, Assassin's Creed has now been polished to a sheen. Both the graphics and the gameplay have been upgraded since its previous incarnation - running across rooftops and plunging into bales of hay from dizzying heights has never looked so good, or been so easy to pull off.
And a good thing too, as the multiplayer mode offered will require all your skills. Put up against other assassins; you're given 'hits' to perform, sneaking up on your target, and taking them out with minimal fuss; all the while dodging those who're on your tail. It's a fun mixture of elaborate parkour to jump around the map, and patient stealth - blending in with the street rabble so your foes walk past.
Assassin's Creed: Brotherhood releases 16 November 2010.
Kirby's Epic Yarn
Nintendo - Wii
Kirby is adorable. In almost every game he has been a part of, he spreads both irresistable charm and emasculating cuteness. The games in question tend not to be very difficult - but the presentation and fun factor more than make up for it. Epic Yarn takes this to the extreme, with its beautiful art style. It discards the idea of hyper-realistic graphics, and fills your television screen with wonderfully animated cloth and string.
Instead of using his well known copying abilities, Kirby instead pulls apart the scenery and enemies using the string he's made out of. Reducing obstacles to scraps of fabric and buttons is incredibly satisfying - and that feeling is doubled in Two-Player mode. In an interesting design choice, you are unable to die - getting hit or falling off-screen just reduces your score - but the decision strangely works. Even the threat of death won't stop Kirby from charming you and your friends. Scary.
Kirby's Epic Yarn has an unconfirmed release date, but will be out before Christmas.
Dead Space 2
EA - PS3/360/PC
I am probably not the best person to be reviewing a game like Dead Space. Not so much because it's a horror game; more because I am entirely awful at Shooters. I cannot aim for the life of me. This made the initial Dead Space something of a trial to play, and this sequel is little different.
The excellent aesthetic design is suspenseful - engines hum, gas hisses from pipes, and odd dents and scratches mark the walls. The combat is still visceral and chunky (stomping on an alien corpse, complete with thudding squishing sound effects is oddly cathartic), but the set pieces don't change if you walk through the same area twice - eliminating the suspense.
There are new enemy types, and lead character Isaac gets some hover boots to play with, but if the first game didn't pique your interest, Dead Space 2 won't sway you.
Dead Space 2 releases 28 January 2011.
Marvel Vs. Capcom 3
Capcom - PS3/360/ARC
As a genre, Fighting games can be difficult to get in to. Fans of the genre tend to be incredibly competitive; making it hard for newcomers to find a place to get started. This makes the Marvel Vs. Capcom series just a little bit special; it's design giving experts an in-depth system to chew on, and newbies the opportunity to tear faces off as Wolverine, or fill them full of bullets as Dante from Devil May Cry.
The game is still incomplete - the version I played had a limited character roster. Capcom's been leaking new characters on the internet to drum up interest. It's definitely been working, at least for me. Spider-Man and Arthur (Ghosts & Goblins) are joining the fray, but some of the veterans from past games, like Gambit, are said to not be returning, which is a damn shame.
At time of writing, Marvel Vs Capcom 3 has an unconfirmed release date. Get it together, Capcom!
Fear and Loathing in Isshu: Pokémon Black & White
Not soon after Pokémon HeartGold and SoulSilver were released in the UK, Nintendo started releasing information on their newest PokéProject - Black & White. After 5 months of internet leaks and press releases, the 5th Generation of Pokémon has hit the stores in Japan. Touted as a 'reboot' to the main series, Black & White take place in the all new region of Isshu; a fantastical representation of America, rather than the Japanese-based locations of the previous games. Casinos, skyscrapers, and basketball players await.
To go along with it are a new set of 156 Pokémon, protagonists that are actually older than 10, and a plot more complicated than a straightforward quest to beat 8 Gym Leaders and thwart the criminal organization du jour. Yes, Pokémon has finally decided to grow up with us - which can be a little conflicting for some. For a lot of people, Pokémon began and ended with Pokémon Red and Blue, and so the hundreds of new beasts and locations are entirely lost on them. If you're one of those people, I implore you to get with the program! Contrary to what you might think, what Pokémon (and games in general) have become won't be alienating to the fond memories of your youth.
That's not to say the core that made the original Red and Blue so enjoyable has changed. You've still gotta catch 'em all, you still get a rush from battling your captured minions with friends, and the number crunching behind the fights is still slick and complex. As for what kind of new Pokémon are appearing this time around - I'm personally quite impressed. They span from a gigantic electrical tarantula, to a bull with a gigantic afro, to an Ice type that looks amusingly similar to an oversized ice cream cone.
Another new feature is the Dream World, a game mode that is actually separate from the DS game itself, and is played on your PC. You can transfer your beloved monsters to the vastness of the internet, and play bonus minigames. Prizes include almost every Pokémon from the earlier games - so even in 2010, you can still have access to Charizard and Mewtwo. Praise be to Nintendo.
Pokémon Black & White have already been released in Japan. The EU release is slated for summer next year.
Nathan Blades
Subscribe to:
Posts (Atom)


