This feature can also be found at the South West Londoner, here.
A
hidden function in globally used anti-cheating software generated
almost $4,000 for an e-sports company, statements revealed this week.
The E-Sports
Entertainment Association (ESEA) distributed the program for users who
would be competing in tournaments, but within the code was a function
that uses computer processing power to earn a digital currency called
Bitcoins.
Users noticed that
their computers were running slower and electricity bills had increased,
complaining on the ESEA website about the issue.
One of the website staff members, known as 'lpkane', issued an initial statement to the queries.
He mentioned that it
was an idea between him and another staff member, 'jaguar', to implement
the function as an April Fool’s joke.
He said: "Jaguar and I were talking about how cool it would be."
He went on to claim
that they had disabled the mining functionality, after testing it on
their own accounts for a few days. Then, a server error resulted in the
'joke' program being distributed to clients.
In lpkane's
statement, he said that the program had been live for 48 hours and
earned around two Bitcoins (roughly $280 at time of writing).
However, a more formal statement made by the ESEA owner, Craig Turnball, put the mining total at $3,713.50, occurring over two weeks since April 13th.
He says that he was
aware of the initial testing phase of the mining functions, but gave no
instruction to apply it to user accounts.
Mr Turnball said: "We are extremely disappointed and concerned by the unauthorized actions of this unauthorized individual."
The Bitcoin mining
function has since been removed from the software and the value of the
Bitcoins mined will be donated to the American Cancer Society, along
with a donation of the same amount from ESEA themselves.
There has been no
mention of whether lpkane or jaguar have been identified as the
"unauthorised individual" or if any action is being taken against them.
Some Background on Bitcoins
Established in 2008
by Satoshi Nakamoto, Bitcoins are electronic cash designed to be
transferred with no exchange rate between computers, and can be
converted into legal tender. Although the currency is used globally, it
is commonly compared to US dollars in value.
They are
‘cryptographic’, using a complex coding system for authenticity and to
ensure the same Bitcoin isn’t spent twice. Due to their non-corporeal
nature, the actual value of Bitcoins tends to fluctuate often.
Although the
non-mediated system of Bitcoins allows for trading of goods and services
with minimal intervention from banks, there is a lot of criticism about
the currency’s stability and legality.
In its early stages, the non-traceable nature of Bitcoins allowed a website, Silk Road, to freely trade drugs and other contraband.
A man under the handle of ‘Killhamster’ runs a Bitcoin satire website, called Buttcoin. The site archives news about the currency and those that use it, highlighting dangerous or strange behaviour.
His documentation of
various screen captures from online message boards and Twitter accounts
is rather contentious among the Bitcoin community.
To generate Bitcoins,
a computer does a series of complex equations, and upon completion, a
central server rewards a number of Bitcoins.
Initially, users were
awarded with 25 Bitcoins for every block of equations completed. As
more Bitcoins enter the economy, the amount rewarded has decreased. The
complexity of the equations is designed to be proportionate with the
power of the computer.
In some cases the
processes can cause damage to the machine, as the calculations can
caused increased processor strain, and greatly increase electricity
usage. Computers designed for playing video games have better processors
than average.
Enthusiasts will
create specifically designed machines for Bitcoin mining. Some are
professionally built machines costing thousands of dollars; some are
jury-rigged setups with multiple graphics cards and cooling fans.
Sloppy builds are a
health hazard – in January a house fire broke out in Ottawa, Canada as a
Bitcoin miner’s rig short circuited. The fire resulted in $300,000 in
damages.
Avalon Asics are the
present leaders in producing hardware with the sole purpose of mining.
They will only accept Bitcoins as payment for their services.
Showing posts with label industry. Show all posts
Showing posts with label industry. Show all posts
Wednesday, 4 September 2013
Tech Talk: Tournament organisers scam clients with unauthorised money-making software
Labels:
Feature,
industry,
South West Londoner,
Technology
Tech Talk: Xbox One
This feature can also be found at the South West Londoner, here.
You probably already know this, but electronics are designed to have a lifespan. Apple tends to design their iPod so you'll own one for about a year before buying another. Gaming consoles work the same way, but a tad slower.
We're on to our 9th generation of home consoles: Nintendo's WiiU will be soon met with Sony's Playstation 4 this year, and this week we've had a conference from Microsoft, announcing their new console - the Xbox One.
Even though its presence was long awaited (you could argue it was guaranteed), the response was a great deal less positive than Microsoft were hoping. In fact, the conferenced managed to cause a large spike in stocks for Sony and Nintendo.
Now, I'm no business analyst, but my diagnosis is that there's been a hefty misunderstanding between what Microsoft thinks they should sell, and what their user base actually want.
The Xbox One (which I have seen amusingly referred to as Xbone, so I shall do the same) kind of resembles a mid-90s VCR, with an iPod black sheen.
To compare it to the Xbox 360, the Xbone has a 500GB hard drive and 8GB of RAM (compared to the 320GB storage and 512MB RAM of the 360), and is designed to have motion sensors and connectivity with tablets right from the word go.
So far, so sensible. The hardware's vital statistics bring it closer to the brunt that (incredibly expensive) Gaming PCs are capable of, but these are mere figures if they're not used for something important.
This is where I feel Microsoft slips up. When talking of the Xbone's special features, spokespeople at the conference focused on trying to pitch a 'multi-entertainment' product, with a lot of words dedicated to video streaming, voice commands and recording footage of games you're playing.
It's all rather superfluous. Most TV addicts already have access to Netflix, voice commands are the territory of couch potatoes, and the recording functions are suspiciously similar to what Sony announced for the Playstation 4 a few months ago.
The amount of time dedicated to actual games for the console was comparatively brief, and none of it was especially astounding. In fact, everything they announced was a sequel - FIFA 2014, Forza Motorsport 5, Call of Duty: Ghost.
Only one new franchise was announced - Quantum Break. The brief trailer reveals precious little, though it's the prettiest destruction of a bridge I've ever seen.
According to Remedy, who are developing the game, Quantum Break aims to meld TV shows and gaming experiences together, which honestly could go in some interesting directions - though it's way too early to get excited.
However, the things that concern me most weren't discussed in the conference at all. As with the 360, the Xbone won't let games developers self-publish.
Traditionally, games developers release their titles through a publisher (companies like EA, Activision and Konami are publishers), but in the present industry, there's a very popular trend of smaller development studios that can't afford a publisher can still release their games digitally.
With Microsoft forcing teams to use publishers to host their content, a thriving part of the games development industry is suddenly hamstrung.
Buying a new games console is actually a hefty investment - the basic hardware isn't cheap, so most are hesitant to make the purchase unless they know they are going to get enough hours of fun to make things worthwhile.
And unfortunately for Microsoft, being able to watch television and play Yet Another Football Game 2014 doesn't inspire me or my wallet with confidence.
But it's not too late - in the months leading up to the Xbone's release, they can still announce more interesting titles, lower the barrier of entry to smaller development companies, and realise that the main reason why people buy games consoles is to play games.
You probably already know this, but electronics are designed to have a lifespan. Apple tends to design their iPod so you'll own one for about a year before buying another. Gaming consoles work the same way, but a tad slower.
We're on to our 9th generation of home consoles: Nintendo's WiiU will be soon met with Sony's Playstation 4 this year, and this week we've had a conference from Microsoft, announcing their new console - the Xbox One.
Even though its presence was long awaited (you could argue it was guaranteed), the response was a great deal less positive than Microsoft were hoping. In fact, the conferenced managed to cause a large spike in stocks for Sony and Nintendo.
Now, I'm no business analyst, but my diagnosis is that there's been a hefty misunderstanding between what Microsoft thinks they should sell, and what their user base actually want.
The Xbox One (which I have seen amusingly referred to as Xbone, so I shall do the same) kind of resembles a mid-90s VCR, with an iPod black sheen.
To compare it to the Xbox 360, the Xbone has a 500GB hard drive and 8GB of RAM (compared to the 320GB storage and 512MB RAM of the 360), and is designed to have motion sensors and connectivity with tablets right from the word go.
So far, so sensible. The hardware's vital statistics bring it closer to the brunt that (incredibly expensive) Gaming PCs are capable of, but these are mere figures if they're not used for something important.
This is where I feel Microsoft slips up. When talking of the Xbone's special features, spokespeople at the conference focused on trying to pitch a 'multi-entertainment' product, with a lot of words dedicated to video streaming, voice commands and recording footage of games you're playing.
It's all rather superfluous. Most TV addicts already have access to Netflix, voice commands are the territory of couch potatoes, and the recording functions are suspiciously similar to what Sony announced for the Playstation 4 a few months ago.
The amount of time dedicated to actual games for the console was comparatively brief, and none of it was especially astounding. In fact, everything they announced was a sequel - FIFA 2014, Forza Motorsport 5, Call of Duty: Ghost.
Only one new franchise was announced - Quantum Break. The brief trailer reveals precious little, though it's the prettiest destruction of a bridge I've ever seen.
According to Remedy, who are developing the game, Quantum Break aims to meld TV shows and gaming experiences together, which honestly could go in some interesting directions - though it's way too early to get excited.
However, the things that concern me most weren't discussed in the conference at all. As with the 360, the Xbone won't let games developers self-publish.
Traditionally, games developers release their titles through a publisher (companies like EA, Activision and Konami are publishers), but in the present industry, there's a very popular trend of smaller development studios that can't afford a publisher can still release their games digitally.
With Microsoft forcing teams to use publishers to host their content, a thriving part of the games development industry is suddenly hamstrung.
Buying a new games console is actually a hefty investment - the basic hardware isn't cheap, so most are hesitant to make the purchase unless they know they are going to get enough hours of fun to make things worthwhile.
And unfortunately for Microsoft, being able to watch television and play Yet Another Football Game 2014 doesn't inspire me or my wallet with confidence.
But it's not too late - in the months leading up to the Xbone's release, they can still announce more interesting titles, lower the barrier of entry to smaller development companies, and realise that the main reason why people buy games consoles is to play games.
Labels:
Feature,
industry,
Microsoft,
South West Londoner,
Technology
Thursday, 18 April 2013
Imagine This: A Medium Divided
This article can also be found on One Hit Pixel, here.
I want you to imagine something
for a moment. Picture a film industry where each film company had their
own brand of DVD player, that would only play discs produced under their
own publishing label. To be able to watch, say, Scott Pilgrim vs. The World or The Dark Knight Rises at home, you would have to purchase separate Universal and Warner Bros. brand players.
This, of course, sounds abjectly ridiculous. Yet it’s more or less how the games console industry operates. To the consumer it’s an annoyance – to experience more of the medium, you’re expected to pay a lot of money in extra hardware. However, Nintendo, Microsoft and Sony absolutely crave brand loyalty; it’s what brings in the largest revenue. To ensure that customers pick their hardware over competitors, these guys will try all sorts of tactics.
Sony invests a whole lot of money in developers producing exclusive content just for their hardware. The occasional big titles that they have all to themselves are quite the customer draw. Because of Sony’s long and established connection with the Japanese game development scene, a lot of titles developed in the country end up being Sony exclusives. But in terms of hardware functions, there’s nothing, currently, that requires it to be exclusive to one kind of hardware. If those new IPs don’t gain traction with the consumers, all is lost.
These days, Microsoft is generally blasé about software exclusivity; realising that in terms of hardware, the Xbox 360 wasn’t really outstanding from the PS3, and definitely not from the ever-improving standards of the PC. Instead the draw is unique utility options, like the Kinect and Xbox SmartGlass technology – both of which can be considered underwhelming to date. I can respect the movement away from focusing on exclusives, but the push towards more peripheral hardware doesn’t help make gaming more affordable or accessible.
Sony, while they remain stony silent about the technical specs on their new games console (which everyone is calling the Playstation 4 for convenience’s sake) until February 20, we do know that many of Sony’s game development studios are also suspiciously quiet. What this most likely means is a line-up of Sony’s exclusive IPs – Uncharted, God of War, Killzone, LittleBigPlanet, Gran Turismo and some new from MotorStorm developers Evolution Studios all potentially in the pipeline. Studios are already making playful references to new titles on the horizon. It would be nice to take the presence of characters in Playstation All Stars as hints for releases, but I sadly doubt that game’s marketing ploys extend beyond DmC and Metal Gear Rising.
As for Microsoft, a little bit more of the Xbox 360 successor’s (referred to as the Xbox 720 in a few circles but we’re just calling in the next Xbox for now) technical specs available. There are a lot of words regarding the types of processors that may be used, but I struggle to find that especially interesting. That the use of a Kinect might be mandatory falls in line with Microsoft’s focus on peripherals, at the least. What raised my eyebrows was a mention of a patent by Microsoft being filed regarding ’3D projection’ back in September 2012, turning the entire room into a game screen – which was then demoed as IllumiRoom last month. It feels ridiculous, but that step towards virtual reality is a tantalising prospect for a new direction of game development, moreso than graphical fidelity.
For both of these, there’s a personal concern of backwards compatibility. Neither the PS3 or the 360 made much of playing old works; but allowing previous software to be played will let the companies wring the last few dollars out of the previous generation, and allow the consumers to keep their collection without having two consoles hooked up.
As such, development for a single platform allows maximum running optimisation. An industry with only the one home console would seriously cut down on development times, since development tools like physics or particle effect engines would be useful to everyone.
In a way you could say that the Ouya is trying to be this Uber Console, as the barrier to entry for developing it is intentionally very low. But it will never have the kind of major software development support our resident Big Three do – nor does it help that, on Android, there’s already a fractured install base. There would have to be a near collapse of the games industry as we know it before such a unified movement could be feasible…
So who wants to cause an industry collapse with me?
This, of course, sounds abjectly ridiculous. Yet it’s more or less how the games console industry operates. To the consumer it’s an annoyance – to experience more of the medium, you’re expected to pay a lot of money in extra hardware. However, Nintendo, Microsoft and Sony absolutely crave brand loyalty; it’s what brings in the largest revenue. To ensure that customers pick their hardware over competitors, these guys will try all sorts of tactics.
Means for the Market Share
Nintendo is very committed to selling hardware designed exclusively for gaming, and little else. This gives them a lot of creative freedom with hardware designs that can’t be easily transplanted to other hardware (we’re used to it now, but the design of the DS was really out there back in 2004). Of all possible tactics to fight for exclusivity, I don’t mind this one. A prompt for developers to design games of worth with new and interesting hardware encourages interesting results. They also have an illustrious history of iconic franchises on their side, requiring very little maintenance. The Pokémon franchise alone will have me putting money into their wallets for a long time to come.Sony invests a whole lot of money in developers producing exclusive content just for their hardware. The occasional big titles that they have all to themselves are quite the customer draw. Because of Sony’s long and established connection with the Japanese game development scene, a lot of titles developed in the country end up being Sony exclusives. But in terms of hardware functions, there’s nothing, currently, that requires it to be exclusive to one kind of hardware. If those new IPs don’t gain traction with the consumers, all is lost.
These days, Microsoft is generally blasé about software exclusivity; realising that in terms of hardware, the Xbox 360 wasn’t really outstanding from the PS3, and definitely not from the ever-improving standards of the PC. Instead the draw is unique utility options, like the Kinect and Xbox SmartGlass technology – both of which can be considered underwhelming to date. I can respect the movement away from focusing on exclusives, but the push towards more peripheral hardware doesn’t help make gaming more affordable or accessible.
It’s The Same, But Different
So bearing in mind the present standards for how our three console giants handle themselves, how will this impact the new generation of consoles? We already have the Wii U following Nintendo’s Modus Operandi to the letter, but it’s the approach of the new Sony and Microsoft machines that have people speculating. Though honestly, it’s hard to think that their business practices will significantly change.Sony, while they remain stony silent about the technical specs on their new games console (which everyone is calling the Playstation 4 for convenience’s sake) until February 20, we do know that many of Sony’s game development studios are also suspiciously quiet. What this most likely means is a line-up of Sony’s exclusive IPs – Uncharted, God of War, Killzone, LittleBigPlanet, Gran Turismo and some new from MotorStorm developers Evolution Studios all potentially in the pipeline. Studios are already making playful references to new titles on the horizon. It would be nice to take the presence of characters in Playstation All Stars as hints for releases, but I sadly doubt that game’s marketing ploys extend beyond DmC and Metal Gear Rising.
As for Microsoft, a little bit more of the Xbox 360 successor’s (referred to as the Xbox 720 in a few circles but we’re just calling in the next Xbox for now) technical specs available. There are a lot of words regarding the types of processors that may be used, but I struggle to find that especially interesting. That the use of a Kinect might be mandatory falls in line with Microsoft’s focus on peripherals, at the least. What raised my eyebrows was a mention of a patent by Microsoft being filed regarding ’3D projection’ back in September 2012, turning the entire room into a game screen – which was then demoed as IllumiRoom last month. It feels ridiculous, but that step towards virtual reality is a tantalising prospect for a new direction of game development, moreso than graphical fidelity.
For both of these, there’s a personal concern of backwards compatibility. Neither the PS3 or the 360 made much of playing old works; but allowing previous software to be played will let the companies wring the last few dollars out of the previous generation, and allow the consumers to keep their collection without having two consoles hooked up.
The Coming of the Uber Console?
If you’ll allow me one more thought experiment, could you actually imagine an industry where there’s only a single brand of household console? From a development perspective, it would be a godsend. While at present it’s generally desirable to have a game released on multiple platforms, it requires a lot of work for developers to create such ports, generally due to differences in hardware specifications, but sometimes it’s just a matter of politics.As such, development for a single platform allows maximum running optimisation. An industry with only the one home console would seriously cut down on development times, since development tools like physics or particle effect engines would be useful to everyone.
In a way you could say that the Ouya is trying to be this Uber Console, as the barrier to entry for developing it is intentionally very low. But it will never have the kind of major software development support our resident Big Three do – nor does it help that, on Android, there’s already a fractured install base. There would have to be a near collapse of the games industry as we know it before such a unified movement could be feasible…
So who wants to cause an industry collapse with me?
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