Showing posts with label fighter. Show all posts
Showing posts with label fighter. Show all posts

Wednesday, 4 September 2013

Serial Gaming: Fighting Games

This article can also be found on One Hit Pixel, here.

I’ve loved fighting games for a long time. I’ve never been great at them – most of the time I’m not even good at them – but they bring about such excitement and tension. The kind of hollering at the screen you can only manage when it’s about a toe-to-toe duel with larger than life attacks. I’m an ardent pacifist in real life, but in King of Fighters, I’ll stain my hands with your blood.

That said, until very recently, I didn’t quite appreciate how games within the genre have such important differences. At the moment I’m playing Persona 4 Arena, Skullgirls, and Tekken Tag Tournament 2; but I admit that I approach them all mentally in a rather similar fashion.

At their core, all fighting games (the good ones, anyway) follow some basic tenets: movement and spacing, the attack/block/throw strategic triangle, and even how the HUD should look. The other differences feel aesthetic, maybe even inconsequential.

Then I discovered Salty Bet.

Serial Gaming: Fighting Games
13:1 odds for Chun-Li
For the uninitiated, Salty Bet is a perpetually running stream of MUGEN, an open-source fighting game engine where users can create characters. Fighters from the history of the genre, popular or obscure, have been rendered in the engine, along with bizarre and imbalanced custom creations.

Characters are selected out of a roster of hundreds, and fight it out while controlled by AI. Viewers gamble on the results with play money, with the payouts depending on which way people have voted.
It’s a rather dystopian form of entertainment, but it very quickly becomes inexplicably compelling to watch. For fighting game enthusiasts, it’s a nostalgic mash-up of favourite characters, obscure series, and bizarre custom creations.

I witnessed a rather tense match between Clark Steel from King of Fighters (A burly military man with a penchant for wrestling) against Robo-Ky from Guilty Gear (A surprisingly sassy robot filled with missiles).

The ground-based combo heavy system of King of Fighters was an odd match against the high-speed aerial manoeuvres of Guilty Gear. It was a tense match, and not just because I went all-in on Robo-Ky. Sadly though, Clark won out.

When universes collide
In the same way that taking the Blue Falcon for a spin around Mario Circuit sounds like a fun idea, but logistically silly – Salty Bet makes it clear that the minutiae that sets games in a genre apart are differences worth respecting.

The problem is, crossovers between series are the dreams of obsessive neckbeards the world over. In the same way that superhero comic fans lust for a fight between say, Captain America and Superman, fighting game fans can’t turn down a fight between Ryu and Kyo Kusanagi.

Official crossovers of that nature do indeed exist, with Capcom vs SNK 2 and Street Fighter x Tekken being the most famous examples. However, in both games, the attempt to bring disparate fighting systems together was a tricky process.

CvS2 actually takes about 8 different fighting game series from the two publishers, and takes at least one mechanic from them all! A ‘groove’ type you select at the start of each battle determines what gameplay style you use. It was a good game (and the game where I first tried to learn how to play instead of just mashing buttons), but the complexity resulted in matches playing out similar to those bizarre 3D chess sets while simultaneously trying to land an aeroplane. That’s caught fire.

SFxT went a slightly different route to blend its host series. Making a 3D fighting (and largely projectile-free) system like Tekken work in a Street Fighter format is an obvious conundrum, but mostly the game uses entirely original mechanics, including the ‘Pandora Mode’ desperation move and the infamous Gem System. The resulting experience felt gimmicky and awkward. While the Gems provided handicaps for less skilled players, their use didn’t help said players understand the quirks of the game any better.

The Birth of New Series
Because CvS2 is so inaccessible, and SFxT was largely a hot mess, it’s difficult to call those crossover games a total success – but experiments like those titles have definitely formed the latest generation of fighting games.

Since we’re no longer in an era where Street Fighter is the genre baseline, new fighting games don’t need to intentionally come up with new mechanics to set themselves apart – we have a complex library of games systems, ripe for remixing into something new.

Skullgirls, which has recently become available on Steam, is a prime example. Although it doesn’t look like it on the surface, the game is packed to the brim with bits and pieces from other fighter series the developers had close to their hearts.

However, because it’s not overtly trying to mash different games together, the experience as a whole is very unified and smooth. It’s been described as the missing link between Marvel vs Capcom 2 and Guilty Gear, and I can definitely feel that when I play.

Yatagarasu is another indie fighter that only very recently completed a crowdsourced fundraiser to become a more robust, multi-platform release. Its lead developer was heavily involved with the development of several King of Fighters titles, but it aims to be something far beyond that. Most notably, it features an easy-to-use parry system (which most famously showed up in Street Fighter III) for some very technical battles.

As a final, kind of silly example, did you know that there’s a League of Legends fighting game in development? It’s fan made, but it’s been given the all-clear by Riot. Because they want it to be accessible to players who aren’t used the execution requirements of fighting games, they’re actually taking cues from Super Smash Bros. for how special moves work. I wait for more information about it with apprehensive curiosity.

Tuesday, 2 October 2012

Don't be a stranger - gaming with new housemates

This article can also be found at the Yorker, here.

Dealing with new housemates is difficult. They probably won't clean, they're going to keep you up all hours with music you hate, and lord help you if you let them borrow anything of yours. But unless you can bank on getting your daily dose of human interaction elsewhere, you'll probably want to get to know your housemates better.
And what better means than with video games? (Well, there are lots of better means, but I digress.)
It's very easy to default to FIFA, Call of Duty or similar when thinking about multiplayer household gaming, but those options are a rather limiting - not everyone has a taste for football or first person shooters, so here are a few suggestions to add strings to your friend-making bow.

Mario Kart - Multiple Nintendo Systems

An obvious suggestion, but a good one. Available on any and every Nintendo console post-SNES, you'll struggle to not find it in one form or another. The quality between games is variable (Mario Kart DS is the best one), but in the context of just playing with friends, it matters little. As a bonus, it's incredibly easy to turn it into a drinking game! Personally I like this rule set (should work with all incarnations, works best with Mario Kart: Double Dash!! and onwards):
  • Start a multiplayer race, with 4 tracks picked at random.
  • While racing, any time you are hit with a Red Shell or better, take a drink.
  • At the end of the race, the person who came first (out of the players, computer racers don't count) does not take a drink, 2nd and 3rd place drink once, and 4th place drinks twice.
  • Repeat for all races in the set. At the final standings, 2nd and 3rd place drink twice, 4th place finishes their drink.
  • Drink responsibly. If you end up throwing up I have lost all respect for you.

Marvel Vs. Capcom 3 – PS3 & 360 (Or just fighting games in general)

Fighting games work out to be perfect group entertainment (since it's interesting to watch as well as play), but player skill can be a problem. Two good players competing is dramatic, and two beginner players competing is a great laugh, but if a skilled player is pitted against someone new, the inevitable curbstomping is satisfying to no one (unless the skilled player is a sore winner). MvC3 is a good bet for its easily recognised cast, bright, frantic aesthetics, and a 'simple mode' control scheme for those who aren't confident in their fireball-throwing ability. If it's a game with a large cast, select characters by theme (and take suggestions from those watching to be inclusive!) Some suggestions:
  • Pick a character who went alone to the high school prom.
  • Pick a character who has less than £50 in their savings.
  • Pick a character who has a low tolerance for alcohol.

Kirby's Adventure Wii

Yep. The cutest video game mascot to ever exist is entirely made for Co-Op play, and Kirby's Adventure Wii is the most recent and splendidly made addition to the series. While not a difficult game, it's built around being played by 4 people of any skill level - so anyone can have a blast. And if you're so inclined - enough means to be an evil dick to the other players (not recommended for friend-making). Plus, Kirby is both super cute and super violent in equal measures, so everyone has something to love!

Borderlands & Borderlands 2 – PS3, 360 & PC

If you absolutely must play a game where you ventilate everyone you encounter, Borderlands is enough of an accessible and unusual choice where you can rope in those who would be less likely to play a shooter. Taking on concepts of stats and skills from RPGs, you can work your way across the wasteland with a good weapon, even if your aiming isn't up to snuff. The sequel (released September 21st, just in time for the start of the University year) even has a 'Best Friends Forever' mode that offers skills and special abilities to aid those who are new or terrible at the genre. Personally, that's a godsend.

Free-To-Play Online Games

Okay, hear me out. In situations down the line where you don't have the space at your place to host a gathering, your schedules don't often sync with your friends, or you just don't feel like getting dressed; online gaming is a great way to unwind and still connect with your friends. You need not play a game so demanding of your time and money like World of Warcraft (not that it needs saying); there are plenty of easy to download and play free titles to play in a weekend or a week of free time. The gaming service Steam has a range of free-to-play games (my personal favourite being Spiral Knights), but there's always some cheerful, freshly translated Korean title to try out; and if you can co-ordinate a few friends to join you on your safari, you're bound to have some memorable experiences. MMO Grinder does in-depth reviews on free-to-play games if you need detailed info.

Thursday, 8 March 2012

BlazBlue Continuum Shift Extend review

This review can be found at The Yorker, here.


A lot of gaming genres are heavily targeted at those already invested in the hobby. First Person Shooters and Real Time Strategy games come with a lot of rules - both in terms of game mechanics and controls - that prevent anyone and everyone being able to play from the word go with little prior experience. Trying to take part without that baseline of understanding is... arduous; and if you're up against someone more experienced, a far cry from fun.

The same is true for the Fighting game genre, although with some slight differences. Fighting games definitely are more accessible - back in the day, I played Tekken 3 despite not understanding its finer points. Where Fighting games become daunting is with its userbase. Long-term Fighting fans are just as dedicated to their hobby as the FPS and RTS elites are; but considerably less tolerant to new blood.

This means that if the Fighting game genre is to gain new fans (a necessity for staying relevant), the onus is increasingly put on new games to attract and ease new players into caving in skulls. To that end, Blazblue Continuum Shift Extend (hereto referred as BBEX)tries its hardest, and doesn't do too bad of a job.


As a frame of reference, BBEX is the 4th and last Blazblue title, each game adding new characters and refining the system to be more engaging and balanced. To go into the finder details would be dull; but bear in mind that long-time fans find the initial title, Blazblue Calamity Trigger, comparatively unplayable.

All good Fighting games pay heavy attention to having a diverse cast of characters - though unlikeStreet Fighter and Tekken, which base their cast diversity around global nationality; Blazblue has a cast taken from a host of anime archetypes. The cast includes magical puppetmasters, a homunculus with oversized magnetic fists, a butler werewolf, and an amorphous heap of goo hiding assorted weaponry.


Single player is robust; most of it designed to show you the ropes. Tutorials starting from the very basics, a mode to teach you basic combos for every character, and a Story Mode that lets you try out all of the cast. The story itself plays out like a visual novel interspersed with fights (fully-voiced, no less) - but the plot is a confusing mess, and painfully cliché.

I found it easy to find characters that I enjoyed playing as, and the game encourages me to improve with subsequent fights; but I profess that I am rather awful at Fighting games in general. Like all games of skill, your proficiency is all down to how hard you practice; and that's not fun for everyone. The game does offer a 'Stylish' mode, which makes fighting in a flashy way much easier for those who don't want to take the time to learn the mechanics, but I advise anyone who's interested in the Fighting game genre to ignore that function.

Multiplayer functions are what you'd expect - there are both Online and local mulitplayer modes, and playing with your friends is infintely more rewarding, as you can enjoy and improve your game together, and at your own pace.


Blazblue Continuum Shift Extend is available for PS3, 360, & PSVita (360 version reviewed).

Tuesday, 6 July 2010

Article Catchup: York Vision Issue 202

It's been a while since I update here last, but I've definitely not stopped writing. I've finished an entire year working for the York Vision newspaper; and as such I've racked up a nice collection of articles.

Some of these articles I have saved .jpg copies of, so you can see the layouts of the pages too.

This issue, 208, is one of the earlier papers back when I wasn't the main editor for the games page. This meant that I had no say over the stylistic choices for the layout, which was... pretty bad.

The decision to do Style Boutique/Style Savvy as a review largely spawned from a dare imposed by a friend. After trying it out, I found it to be a really unique experience; so doing a review of something outside my gaming comfort zone sounded like something special. I'm happy with how the article itself turned out - even if the badly stretched images pretty much ruin the final piece.

The Gaming Cookbook  feature I've already posted here - this was the issue it was meant to be a part of. It's nothing special - and in retrospect, not as funny as I thought it was. Ho hum.

As a side note, I'd actually produced images for both of my articles to appear in this issue, but they weren't included in this version of the page. Before this issue went to print I was able to restructure the Style Boutique article to have better-fitting images and the image I took.